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Australian A-League Men
Central Coast Mariners
Melbourne Victory
In-Play Match Over
In-Play Match Over
Sun 01 Feb 01:00 Match Over
BALL . - to -
Live on TNT Sports 2
Match Odds Will Go In-Play In-Play
Full Time Result - 2 UP Will Go In-Play In-Play
Match Odds 90
Correct Score Will Go In-Play In-Play
Predict the score at the end of 90 minutes plus stoppage time.
Central Coast Mariners to win Draw Melbourne Victory to win
Goalscorer Markets Will Go In-Play In-Play
Anytime Goalscorer: Own Goals don't count

First Goalscorer: Own Goals don't count


To Score 2 Goals or more: Own Goals don't count
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
  • Nikos Vergos
  • Clarismario Santos
  • Jing Reec
  • Matthew Grimaldi
  • Keegan Jelacic
  • Nishan Velupillay
  • Nathanael Blair
  • Bailey Brandtman
  • Denis Genreau
  • Arthur De Lima
  • Reno Piscopo
  • Sabit Ngor
  • Nicholas Duarte
  • Oliver Lavale
  • Kaito Taniguchi
  • Ali Auglah
  • No Goalscorer
  • Haine Eames
  • Oliver Dragicevic
  • Christian Theoharous
  • Miguel Di Pizio
  • Juan Mata
  • Lucas Mauragis
  • Louis D'Arrigo
  • Alfie McCalmont
  • Xavier Stella
  • Jordi Valadon
  • Brad Tapp
  • Joshua Rawlins
  • Sebastian Esposito
  • Kayne Razmovski
  • Chris Donnell
  • Roderick Miranda
  • Nathan Paull
  • Harrison Steele
  • Jason Davidson
  • Joshua Inserra
  • Lachlan Jackson
  • Adama Traore
  • Franco Lino
  • Will Kennedy
  • Diesel Herrington
  • James Donachie
  • Storm Roux
Scorecast Markets
  • and
    £10.00 returns
    at odds of:
Wincast Markets
  • and
    £10.00 returns
    at odds of:
To Score a Hat-trick? Will Go In-Play In-Play
Anytime Assist Will Go In-Play In-Play
To Score Or Assist Will Go In-Play In-Play
To Score Or To Be Shown A Card Will Go In-Play In-Play
Over/Under Will Go In-Play In-Play
Over/Under 0.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under 1.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 2.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 3.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 4.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 5.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 6.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 7.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 8.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
6.5
Goals
7.5
Goals
8.5
Goals
Over/Under First Half Will Go In-Play In-Play
First Half Goals 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

First Half Goals 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


First Half Goals 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Match Odds and Both teams to Score Will Go In-Play In-Play
You're betting on the result of the match, and both teams score at least one goal. Own goals count.
Both teams to score markets
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Yes No
Both Teams to Score and No Draw Will Go In-Play In-Play
Half Time Will Go In-Play In-Play
Half Time / Full Time Will Go In-Play In-Play
You're betting on the result at half time and full time. You need to predict both correctly to win.
  • Central Coast Mariners / Central Coast Mariners 8.5
  • Central Coast Mariners / Melbourne Victory 21.0
  • Draw / Draw 6.5
  • Melbourne Victory / Central Coast Mariners 41.0
  • Melbourne Victory / Melbourne Victory 2.5
  • Central Coast Mariners / Draw 15.0
  • Draw / Central Coast Mariners 11.0
  • Draw / Melbourne Victory 5.0
  • Melbourne Victory / Draw 14.0
Handicap Match Result Will Go In-Play In-Play
  • Central Coast Mariners 2.2 +1
  • Handicap Draw 3.6 +1
  • Melbourne Victory 2.8 -1
Alternative Handicaps Will Go In-Play In-Play
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
Alternative Handicaps. Will Go In-Play In-Play
Alternative Handicaps.. Will Go In-Play In-Play
Handicap First Half Will Go In-Play In-Play
Double Chance Will Go In-Play In-Play
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
  • Central Coast Mariners And Draw 2.1
  • Melbourne Victory And Draw 1.14
  • Central Coast Mariners And Melbourne Victory 1.2
First Goal Will Go In-Play In-Play
Draw no Bet Will Go In-Play In-Play
Match Odds and Over/Under 1.5 Will Go In-Play In-Play
  • Central Coast Mariners And Over 1.5 6.0
  • Central Coast Mariners And Under 1.5 13.0
  • Draw And Over 1.5 4.5
  • Draw And Under 1.5 13.0
  • Melbourne Victory And Over 1.5 1.91
  • Melbourne Victory And Under 1.5 7.5
Match Odds and Over/Under 2.5 Will Go In-Play In-Play
  • Central Coast Mariners And Over 2.5 7.5
  • Central Coast Mariners And Under 2.5 10.0
  • Draw and Over 2.5 11.0
  • Draw and Under 2.5 5.0
  • Melbourne Victory And Over 2.5 2.4
  • Melbourne Victory And Under 2.5 4.33
Match Odds and Over/Under 3.5 Will Go In-Play In-Play
  • Central Coast Mariners And Over 3.5 15.0
  • Central Coast Mariners And Under 3.5 6.0
  • Draw And Over 3.5 11.0
  • Draw And Under 3.5 5.0
  • Melbourne Victory And Over 3.5 4.2
  • Melbourne Victory And Under 3.5 2.4
Match Odds and Over/Under 4.5 Will Go In-Play In-Play
  • Central Coast Mariners And Over 4.5 23.0
  • Central Coast Mariners And Under 4.5 5.5
  • Draw And Over 4.5 46.0
  • Draw And Under 4.5 4.0
  • Melbourne Victory And Over 4.5 6.5
  • Melbourne Victory And Under 4.5 2.0
Home Team Over/Under Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Player shots on target Will Go In-Play In-Play
Player To Have 1 Or More Shots On Target: Markets will be settled according to Opta definitions and data

Player To Have 2 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 3 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 4 Or More Shots On Target: Markets will be settled according to Opta definitions and data
1+ 2+ 3+ 4+
1+ 2+ 3+ 4+
Player To Have 1 Or More Shots On Target in Each Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Team To Have 3 Or More Shots On Target Will Go In-Play In-Play
Team To Have 4 Or More Shots On Target Will Go In-Play In-Play
Team To Have 5 Or More Shots On Target Will Go In-Play In-Play
Team To Have 6 Or More Shots On Target Will Go In-Play In-Play
Team To Have 7 Or More Shots On Target Will Go In-Play In-Play
  • Central Coast Mariners 7.5
  • Melbourne Victory 1.8
Team To Have 8 Or More Shots On Target Will Go In-Play In-Play
Team To Have 9 Or More Shots On Target Will Go In-Play In-Play
Team To Have 10 Or More Shots On Target Will Go In-Play In-Play
Team To Have 11 Or More Shots On Target Will Go In-Play In-Play
Team To Have 12 Or More Shots On Target Will Go In-Play In-Play
Player To Have 1 Or More Shots In 1st Half Will Go In-Play In-Play
Team To Have 13 Or More Shots On Target Will Go In-Play In-Play
Team To Have 14 Or More Shots On Target Will Go In-Play In-Play
Team To Have 15 Or More Shots On Target Will Go In-Play In-Play
Match Shots On Target Will Go In-Play In-Play
  • 5 Or More Shots On Target 1.01
  • 6 Or More Shots On Target 1.03
  • 7 Or More Shots On Target 1.06
  • 8 Or More Shots On Target 1.14
  • 9 Or More Shots On Target 1.3
  • 10 Or More Shots On Target 1.57
  • 11 Or More Shots On Target 2.0
  • 12 Or More Shots On Target 2.63
  • 13 Or More Shots On Target 3.5
  • 14 Or More Shots On Target 4.5
  • 15 Or More Shots On Target 6.5
  • 16 Or More Shots On Target 9.5
  • 17 Or More Shots On Target 14.0
  • 18 Or More Shots On Target 23.0
  • 19 Or More Shots On Target 34.0
  • 20 Or More Shots On Target 34.0
Player To Have 1 Or More Shots Will Go In-Play In-Play
Player To Have 2 Or More Shots Will Go In-Play In-Play
Player To Have 3 Or More Shots Will Go In-Play In-Play
Player To Have 4 Or More Shots Will Go In-Play In-Play
Player To Have 5 Or More Shots Will Go In-Play In-Play
Player To Have 6 Or More Shots Will Go In-Play In-Play
Player To Have 2 Or More Shots In 1st Half Will Go In-Play In-Play
Player To Have 3 Or More Shots In 1st Half Will Go In-Play In-Play
Player To Have 1 Or More Shots On Target In 1st Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Player To Have 2 Or More Shots On Target In 1st Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Match Shots Will Go In-Play In-Play
Away Team Over/Under Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Corner Match Bet Will Go In-Play In-Play
You're betting which team gets more corners in the match. Any corners awarded but not taken don't count.
Race to 2 Corners Will Go In-Play In-Play
Race To 3 Corners Will Go In-Play In-Play
Race to 4 Corners Will Go In-Play In-Play
Race To 5 Corners Will Go In-Play In-Play
Race to 6 Corners Will Go In-Play In-Play
Race To 7 Corners Will Go In-Play In-Play
Race to 8 Corners Will Go In-Play In-Play
Race To 9 Corners Will Go In-Play In-Play
Race to 10 Corners Will Go In-Play In-Play
Shown a Card Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Red Card Markets Will Go In-Play In-Play
  • Red Card in First Half 21.0
  • Red Card in Second Half 8.0
  • Central Coast Mariners to have a red card 10.0
  • Melbourne Victory to have a red card 12.0
  • A red card in the match 6.5
  • Both teams to have a red card 67.0
Team To Receive The Most Cards Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Penalty Awarded?
To Win to Nil Will Go In-Play In-Play
Winning Margin Will Go In-Play In-Play
  • Central Coast Mariners to win by exactly 1 goal 6.5
  • Central Coast Mariners to win by exactly 2 goals 15.0
  • Central Coast Mariners to win by exactly 3 goals 46.0
  • Central Coast Mariners to win by 4 or more goals 151.0
  • 0-0 draw 13.0
  • Score Draw 4.5
  • Melbourne Victory to win by exactly 1 goal 3.5
  • Melbourne Victory to win by exactly 2 goals 4.5
  • Melbourne Victory to win by exactly 3 goals 8.5
  • Melbourne Victory to win by 4 or more goals 13.0
Lead at 10-20-30-60 Minutes Will Go In-Play In-Play
  • Central Coast Mariners at 10 minutes 11.0
  • Draw at 10 minutes 1.17
  • Melbourne Victory at 10 minutes 6.0
  • Central Coast Mariners at 20 minutes 7.0
  • Draw at 20 minutes 1.44
  • Melbourne Victory at 20 minutes 3.6
  • Central Coast Mariners at 30 minutes 5.5
  • Draw at 30 minutes 1.8
  • Melbourne Victory at 30 minutes 2.8
  • Central Coast Mariners at 60 minutes 4.5
  • Draw at 60 minutes 2.88
  • Melbourne Victory at 60 minutes 1.83
Win Both Halves Will Go In-Play In-Play
To Win Either Half Will Go In-Play In-Play
Half Time Score Will Go In-Play In-Play
Predict the score at the end of the first half.
Central Coast Mariners to win Draw Melbourne Victory to win
To Lead at Half Time or Full Time Will Go In-Play In-Play
  • Central Coast Mariners to be Winning at Half Time or Full Time 3.3
  • Melbourne Victory to be Winning at Half Time or Full Time 1.4
Home Team Over/Under First Half Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
Away Team Over/Under First Half Will Go In-Play In-Play
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
To Score in Both Halves Will Go In-Play In-Play
  • Central Coast Mariners 5.5
  • Melbourne Victory 2.4
Goal Scored in Both Halves
Half With Most Goals
Goals Range - 1st Half / 2nd Half Will Go In-Play In-Play
Home Cards in Each Half Will Go In-Play In-Play
  • Central Coast Mariners 1+ Cards in Each Half 2.5
  • Central Coast Mariners 2+ Cards in Each Half 15.0
  • Central Coast Mariners 3+ Cards in Each Half 226.0
Each Team Cards Shown Will Go In-Play In-Play
Away Cards in Each Half Will Go In-Play In-Play
  • Melbourne Victory 1+ Cards in Each Half 2.8
  • Melbourne Victory 2+ Cards in Each Half 17.0
  • Melbourne Victory 3+ Cards in Each Half 276.0
Goals Range - Home / Away Will Go In-Play In-Play
Goals Range - Away Will Go In-Play In-Play
Away Team Shots On Target In Each Half Will Go In-Play In-Play
  • Melbourne Victory 1+ Shots On Target in Each Half 1.03
  • Melbourne Victory 2+ Shots On Target in Each Half 1.3
  • Melbourne Victory 3+ Shots On Target in Each Half 2.25
  • Melbourne Victory 4+ Shots On Target in Each Half 4.5
Goals Range - Match Will Go In-Play In-Play
Goals Range - 1st Half Will Go In-Play In-Play
Goals Range - 2nd Half Will Go In-Play In-Play
Corners In Each Half Will Go In-Play In-Play
  • 3+ Corners in Each Half 1.22
  • 4+ corners in each half 1.67
  • 5+ Corners in Each Half 2.8
  • 6+ Corners in Each Half 5.5
  • 7+ corners in each half 12.0
  • 8+ Corners in Each Half 31.0
Each Team Corners in Each Half Will Go In-Play In-Play
  • 1+ Corners Each Team in Each Half 1.4
  • 2+ Corners Each Team in Each Half 4.0
  • 3+ Corners Each Team in Each Half 20.0
  • 4+ Corners Each Team in Each Half 176.0
Most Corners in Each Half Will Go In-Play In-Play
Each Team Total Corners Will Go In-Play In-Play
Home Team Shots On Target In Each Half Will Go In-Play In-Play
  • Central Coast Mariners 1+ Shots On Target in Each Half 1.35
  • Central Coast Mariners 2+ Shots On Target in Each Half 3.25
  • Central Coast Mariners 3+ Shots On Target in Each Half 9.0
  • Central Coast Mariners 4+ Shots On Target in Each Half 34.0
Team to Commit Most Fouls in Each Half Will Go In-Play In-Play
  • Central Coast Mariners 5.0
  • Melbourne Victory 3.3
Team Shots On Target in Each Half Will Go In-Play In-Play
  • 1+ Shots On Target Each Team in Each Half 1.44
  • 2+ shots on target each team in each half 4.33
  • 3+ Shots On Target Each Team in Each Half 20.0
  • 4+ Shots On Target Each Team in Each Half 201.0
Each Team Corners & Cards Shown Will Go In-Play In-Play
  • Each Team 3+ Corners and Each Team 1+ Cards Shown 1.8
  • Each Team 4+ Corners and Each Team 1+ Cards Shown 2.6
Goals Range - Home Will Go In-Play In-Play
Home Team Corners in Each Half Will Go In-Play In-Play
  • Home Corners 1+ in Each Half 1.17
  • Home Corners 2+ in Each Half 2.1
  • Home Corners 3+ in Each Half 5.0
  • Home Corners 4+ in Each Half 15.0
  • Home Corners 5+ in Each Half 61.0
Each Half Goals & Corners Will Go In-Play In-Play
  • A Goal in Each Half and 3+ Corners in Each Half 2.1
  • A goal in each half and 4+ corners in each half 3.0
  • A Goal in Each Half and 5+ Corners in Each Half 5.0
Away Team Corners in Each Half Will Go In-Play In-Play
  • Away Corners 1+ in Each Half 1.1
  • Away Corners 2+ in Each Half 1.73
  • Away Corners 3+ in Each Half 3.6
  • Away Corners 4+ in Each Half 8.5
  • Away Corners 5+ in Each Half 26.0
Most Cards in Each Half Will Go In-Play In-Play
  • Central Coast Mariners 6.0
  • Melbourne Victory 7.5
Team Most Shots on Target Will Go In-Play In-Play
Team Most Shots on Target in Each Half Will Go In-Play In-Play
Each Team Shots On Target Will Go In-Play In-Play
  • 2+ Shots On Target Each Team 1.08
  • 3+ Shots On Target Each Team 1.36
  • 4+ Shots On Target Each Team 2.0
  • 5+ Shots On Target Each Team 3.6
  • 6+ Shots On Target Each Team 6.5
  • 7+ Shots On Target Each Team 13.0
  • 8+ Shots On Target Each Team 34.0
Correct Score Combinations Will Go In-Play In-Play
  • Central Coast Mariners to win 1-0, 2-0 or 3-0 9.0
  • Central Coast Mariners to win 2-1, 3-1 or 4-1 10.0
  • Central Coast Mariners to win 3-2, 4-2 or 5-2 31.0
  • Central Coast Mariners to win Any Other Score 81.0
  • Draw 0-0 or 1-1 5.0
  • Any Other Draw 11.0
  • Melbourne Victory to win 1-0, 2-0 or 3-0 3.4
  • Melbourne Victory to win 2-1, 3-1 or 4-1 4.5
  • Melbourne Victory to win 3-2, 4-2 or 5-2 13.0
  • Melbourne Victory to win Any Other Score 11.0
Player To Commit 1 Or More Fouls In First Half Will Go In-Play In-Play
Double Chance And O/U 2.5 Goals Will Go In-Play In-Play
  • Central Coast Mariners - Draw And Over 2.5 4.5
  • Central Coast Mariners - Draw And Under 2.5 3.6
  • Central Coast Mariners - Melbourne Victory And Over 2.5 1.83
  • Central Coast Mariners - Melbourne Victory And Under 2.5 3.2
  • Melbourne Victory - Draw And Over 2.5 2.0
  • Melbourne Victory - Draw And Under 2.5 2.4
Team To Score First Goal First Half Will Go In-Play In-Play
Home Team -1.5 Goals Will Go In-Play In-Play
  • Central Coast Mariners -1.5 Goals 10.0
  • Melbourne Victory +1.5 Goals 1.03
Away Team -1.5 Goals Will Go In-Play In-Play
  • Central Coast Mariners +1.5 Goals 1.4
  • Melbourne Victory -1.5 Goals 2.75
Away Team -2.5 Goals Will Go In-Play In-Play
  • Central Coast Mariners +2.5 Goals 1.13
  • Melbourne Victory -2.5 Goals 5.5
Away Team -3.5 Goals Will Go In-Play In-Play
  • Central Coast Mariners +3.5 Goals 1.03
  • Melbourne Victory -3.5 Goals 10.0
Total Over Cards Will Go In-Play In-Play
Away Team Over Cards Will Go In-Play In-Play
Away Team Over Corners Will Go In-Play In-Play
First Half Over Corners Will Go In-Play In-Play
Home Team Over Corners Will Go In-Play In-Play
First Half Over Cards Will Go In-Play In-Play
Total Over Corners Will Go In-Play In-Play
Home Team Over Cards Will Go In-Play In-Play
Player To Commit 1 Or More Fouls Will Go In-Play In-Play
Player To Commit 2 Or More Fouls Will Go In-Play In-Play
Player To Commit 3 Or More Fouls Will Go In-Play In-Play